This talk will describe the current state of audio streaming over the Internet. We will first discuss basic methods of audio compression, and then discuss the perceptual issues involved with compression artifacts versus network constraints. We will then continue with the current streaming protocols being used, and briefly discuss some future directions of audio streaming over the Internet.
Scott Levine is researching novel representations of audio and its applications towards scaleable, streaming, audio compression algorithms. In 1996, he spent six months working for Dolby Laboratories, where he wrote portions of the reference public source code for the MPEG AAC (advanced audio compression) subsystem inside the MPEG-4 audio standard. It is to be released in 1998 at http://www.tnt.uni-hannover.de/project/mpeg/audio/software/.
Scott Levine received the B.S. in electrical engineering from Columbia University in 1993, and the M.S. in electrical engineering from Stanford University in 1995. Currently, he is a Ph.D. candidate in electrical engineering at Stanford University, working in the Center for Computer Research in Music and Acoustics (CCRMA).